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161. Idea - wormhole stabilizer - in Player Features and Ideas Discussion [original thread]
No. No.
- by Vincent Gaines - at 2013.05.03 14:43:00
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162. Problems with exploration, I hope Odyssey addresses some of these. - in Player Features and Ideas Discussion [original thread]
Viti Friday wrote: So you get an escalation- and it will be broadcast across your constellation. Not who found it- not even where exactly it is- just a simple message like: "A capsuleer has discovered a signal that stretches across the void, ...
- by Vincent Gaines - at 2013.05.03 13:15:00
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163. Does anyone else feel disappointed by fanfest? - in EVE General Discussion [original thread]
CCP Paradox wrote: I am guessing that the OP never visited Fanfest. Because you can find a developer and ask them the questions you want to ask, rather than hoping they come up on the stream. That's what Fanfest is for me anyway, you guys th...
- by Vincent Gaines - at 2013.05.03 13:11:00
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164. One of my greatest disappointments! - in EVE General Discussion [original thread]
I had construx as a kid where you could build almost anything. On a side note, Battle Beasts made a perfect fit in Construx seats/cockpits.
- by Vincent Gaines - at 2013.05.03 13:09:00
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165. Red Star T-Shirt - in EVE General Discussion [original thread]
Who cares?
- by Vincent Gaines - at 2013.05.02 17:05:00
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166. You know you have been playing EVE too long when...? - in EVE General Discussion [original thread]
Balkor Wolf wrote: ...I realize I misspelled a website after hitting enter and desperately start hitting CTRL + Space to stop it loading. I'm sure you all have had similar experiences in which things you do in EVE are done in real life almost ...
- by Vincent Gaines - at 2013.05.01 19:24:00
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167. Problems with exploration, I hope Odyssey addresses some of these. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: One problem with adding true exploration in this game is the number of players. It took a few months for all those new and exciting wormhole systems to be completely mapped and broken down. You put enough people out wandering the l...
- by Vincent Gaines - at 2013.04.30 18:33:00
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168. Personal hangers - Just how useful are they going to be? - in Wormholes [original thread]
There are a few issues that need to be clarified. Who has access to the CHA? What happens if the user goes inactive and the CHA needs to be unanchored? Is the stuff protected, and how? And if it is protected, how can it not be exploited?
- by Vincent Gaines - at 2013.04.30 15:30:00
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169. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
You're still going to share those rewards with the same gang. I don't see missions forcing mission runners to share loot to get all the rewards. Currently the price you pay for solo is time invested. There shouldn't be an implied law that every ...
- by Vincent Gaines - at 2013.04.30 15:27:00
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170. Bitterhub - A station only accessible to 10yr subscribers - in EVE General Discussion [original thread]
So.. an empty station to commemorate all the unsubbed accounts.. excellent use of resources there.
- by Vincent Gaines - at 2013.04.30 14:45:00
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171. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Georgina Parmala wrote: Vincent Gaines wrote: No, in fleets, not just on comms. I figured that was pretty clear, but if not.. we don't do much solo. Duly noted Solo [CLDMN] = always bait. No matter what it is, it's always bait.. (A...
- by Vincent Gaines - at 2013.04.30 00:11:00
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172. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Terrorfrodo wrote: Vincent Gaines wrote: When I log into Eve, I join TS with my alliance. We fly in fleets together, we hunt targets together. We run sites, we do logistics. We troll people together. 98% of what I do in Eve is in a group. ...
- by Vincent Gaines - at 2013.04.29 20:22:00
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173. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Vincent Athena wrote: Im still missing something here. After I hack the site, what do you think I should be doing to move the items into my ship? They cannot just all move in automatically, there may not be room. If there is no diamond symbol...
- by Vincent Gaines - at 2013.04.29 18:39:00
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174. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
It shouldn't even require multiboxing. I still think you may occasionally need backup. You may need someone to help. It shouldn't be a set variable though. I shouldn't thing that just because I'm hacking in a C6 that I need somone or an alt to c...
- by Vincent Gaines - at 2013.04.29 18:11:00
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175. If null-sec industrialism is broken, it might not be CCP's fault. - in EVE General Discussion [original thread]
KuroVolt wrote: Confirming everything is always CCPs fault. Also confirming everyone should become NRDS and join the Provi-Bloc Coalition. CVA is pretty much NBSI these days.... your standings show red to most of eve
- by Vincent Gaines - at 2013.04.29 18:08:00
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176. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Vincent Athena wrote: Vincent Gaines wrote: Vincent Athena wrote: We can always try and figure out something better. I wonder if there's a thread in F&I. Looked at that thread and somehow I did not find the words "Instead ...
- by Vincent Gaines - at 2013.04.29 17:53:00
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177. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Terrorfrodo wrote: Moneta Curran wrote: While I can imagine that exploration must be absurdly boring in high sec, I figured the basic premise here was that explorers by their very nature will venture beyond the safety of empire space, where ...
- by Vincent Gaines - at 2013.04.29 17:27:00
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178. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: ] I guess there is an analogy with fishing in the real world. One rod only gets you so much no matter how many fish you see swim by and there is satisfaction at getting better at fishing and netting more fish. Bringing a fr...
- by Vincent Gaines - at 2013.04.29 16:57:00
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179. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Vincent Athena wrote: We can always try and figure out something better. I wonder if there's a thread in F&I.
- by Vincent Gaines - at 2013.04.29 16:52:00
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180. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: Mara Rinn, something like kill mails but for exploration is something we talked about. Ditto for mining operations. Information that you can directly compare with your past performance and other peoples performance. I'd ...
- by Vincent Gaines - at 2013.04.29 16:50:00
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